App Subscriptions and Premium App Experiences


Today Apple announced some plans to allow apps to offer subscriptions, where you pay periodically for software. Many indie developers were quick to praise it, as support for subscriptions was something asked of Apple for years (which were only officially supported in certain types of apps, like news periodicals). Opening new business models is definitely a welcome thing, as it is currently super difficult to make a living as a small developer on the App Store.

However, I worry that Apple is chasing the wrong idea here. The App Store is now 8 years old, and the race to the bottom on pricing is well documented. Today, the vast majority of apps that get downloaded are free up-front, not paid. With over 1.5 million apps on the store, for seemingly any task you might want or game you might be curious about, there is a free variant made by the same developer or someone else. The mainstream consumer has been well trained to skip right past apps that charge a price for entry, and for better or worse, people scoff at the idea of paying for apps.

So, if mainstream users are already unwilling to pay once, why would they pay for an app monthly or yearly?

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Much ado has been made about the idea of App Store apps getting discounted upgrades, where you buy an app once, and then pay a discounted amount for an upgrade. This idea is not new; for many years, developers sold apps under a model known as shareware. In an era when software was harder to use and people feared viruses, this model thrived among technically-savvy people who tended to spend more money on technology. The generally-accepted model in the Apple world has a fair bit of complexity, involving trials (some time-based, some feature-restricted), serial numbers or license files, and periodic requests for more money. Then the App Store came and replaced it outright with a new, simpler model that favors a traditional retail-style system of cheap software that you pay for once. It’s far more straightforward and easier to understand; if you want the app, you buy it, and then you own it.

Developers who have thrived under the old model have complained for a long time that they want discounted upgrades to make a return to iOS. Along with it comes the added complexity of managing different tiers of ownership, both technically and mentally. Apple has not offered this, instead opting to make major updates available as a separate, standalone app that existing users pay for in full, as was done recently with Logic Pro X. To me, this is far and away a better and simpler approach to handling upgrades in an era when non-technical people buy software.

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