Archive for November, 2004
If you’re having tunes problems, I feel bad for you, son.
0 Comments Published by Steve Streza November 30th, 2004 in BlogTotally. Friggin. Awesome.
I bought this book today. I can’t wait to start really reading it and delving into some of the details I might have missed.
Comments are temporarily off, while I a) figure out how to get MT-Blacklist to work, and b) figure out how to implement TypeKey. I just deleted 1,972 spam messages.
UPDATE: It is now done. Comments are back on.
Here’s some stuff I did in two of my classes. Some of them are assignments, most of them are not.
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Here you see my failed entry in FSS’s MailDrop 2 Icon contest thing. Mine lost. Although, I must say that the one that won was far superior to mine. I especially love their shadow.
Speaking of icons, I’ve been working on my app’s icon lately. And we’ve got a release date set. […]
This is a test of MarsEdit’s new version, to see if categories are set.
Way to go, Google/eBay.
Try searching for “nigga” on Google. See what you get.
24 Hours Until Earth Must Be Defended
0 Comments Published by Steve Streza November 8th, 2004 in BlogHalo 2. 24 hours. I intend to be one of the first pplz in my city to play it. And I will love every second of it.
See you all on Saturday. Ish.
With the impending release of Halo 2, I’ve got a countdown app written. I’ve written several Applescripts about this, but now I’ve gone and Cocoa-fied it. With a pretty UI and non-cheaty method of making it.
Bug fix: Now you can actually change the date it counts down to.
Download Countdown.app
Question: What’s the single biggest thing you’re looking forward to in Halo 2?
Kicking people out of Ghosts.
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